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The best sci-fi skirmish game is about to get better. Third Edition takes everything you love about Deadzone and turns it up to an exploding 8. Deadzone takes place in containment zones - cities or whole planets that have been erased from planetary maps and left for dead. You control an elite team of soldiers ready to enter the potentially lethal Deadzone and scavenge for whatever lucrative resources you can find. But competition is fierce, and other Strike Teams will be out to thwart you on your mission. Get in, get out, get rich, or get dead. CINEMATIC, IMMERSIVE GAMEPLAY Deadzone uses an innovative cube-based system for movement and shooting. Throw your tape measures in the garbage because youre never going to need them again! Apart from DIY, of course. Models can be moved anywhere in a cube, which ensures you can make the best use of cover and obstacles to avoid the enemy, and movement takes seconds, rather than minutes. Shooting is just the same measure the distance in cubes and, if you can see it, you can shoot it! Wargaming has never been this fast or cinematic. MORE THAN 5 YEARS OF RULES DEVELOPMENT Since the release of Deadzone: Second Edition in 2016, weve been refining the rules to make them faster and more streamlined. Third Edition incorporates all the changes and improvements made in the previous Outbreak and Escalation supplements, along with a host of other refinements. This is the Deadzone you love just better. If youve never played before well youve just found your new favourite game. TWO BOOKS TO RULE THEM ALL Weve split the rules across two books that are packed with art, pictures and more. The core rulebook contains all the rules you need to start playing, along with campaign rules and 16(!) scenarios. Meanwhile, the Force List book contains the individual profiles and stats for each faction, along with details of how to build your Strike Teams and a handy weapons guide after all, you dont want to take a knife to a Polaris Cannon fight. 10 UNIQUE FACTIONS Deadzone features 10 unique factions to choose from: Asterians aloof aliens that use incredibly advanced androids and mechs to bring balance to the galaxy no matter the cost Enforcers the ruthless army of the Council of Seven, used to stamp out insurrection and control the Deadzones with extreme prejudice Forge Fathers an ancient race of stoic dwarfs that use their incredible engineering skills to strip a planet of its resources and won't let anyone get in their way GCPS each corporation has its own private army who are often left to fend for themselves in the containment zones when the enemy dropships arrive Marauders piratical greenskins that travel the galaxy waiting to pounce on a Deadzone and sell their wares to the highest bidder Mazon Labs a corporation that has become obsessed with secret experiments that twist people into deformed monsters used as terrible field tests in abandoned Deadzones Nameless humanitys greatest threat could be this mysterious race of semi-aquatic aliens that have been driven to conflict by religious fervour The Plague an insidious virus that spreads throughout the galaxy and turns its victims into ravening beasts that only have one purpose to further the spread of the disease Rebs determined to fight against the seemingly tyrannical spread of the mega corporations, the Rebs are a mix of humans and aliens that fight from the shadows Veer-myn underneath sprawling cities or hiding in the dark corners of vast space stations, the Veer-myn are giant rat-like creatures just waiting to strike in order to protect their nest Contents: Rulebooks Core Rulebook Force Lists Book Starter leaflet 10x GCPS Troopers 1x GCPS Hero 10x Veer-Myn Nightcrawlers 2x Veer-Myn Nightmares 1x Veer-Myn Hero 12 bags of Battlezones scenery, including the all-new Battlezones Street Accessories Paper Gaming Mat Counter sheet 8x Command Dice 8x D8 Please Note: Miniatures supplied unpainted and some assembly may be required.
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Shipping within Australia
All parcels are shipped from our distribution centre in Sydney NSW, Australia.
For All In Stock Items via Australia Post Express or Equivalent courier
International orders are more than welcomed.
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Returns
SuperOffice returns policy lasts 60 days*. If 60 days have gone by since your purchase, unfortunately we can’t offer you a return, refund or exchange.
To be eligible for an accepted return, your item must be new, unused and in the same condition that you received it. It must also be in the original packaging.
Several types of goods are exempt from being returned. Perishable goods such as food, flowers, newspapers or magazines cannot be returned. We also do not accept products that are intimate or sanitary goods, hazardous materials, or flammable liquids or gases.
The following items cannot be returned unless the item is incorrect or defective:
Additional non-returnable items:
- Gift cards
- Downloadable software products
- Some health and personal care items
Please contact our team on service@superoffice.com.au with your order number to obtain a RMA number prior to return. For warranty items, they must be returned within 14 days of approval of RMA to be deemed valid.
There are certain situations where only partial refunds are granted (if applicable)
- Book with obvious signs of use
- CD, DVD, VHS tape, software, video game, cassette tape, or vinyl record that has been opened
- Any item not in its original condition, is damaged or missing parts for reasons not due to our error
- Any item that is returned more than 30 days after delivery
We do not accept returns for items due to change of mind/don't fit that are opened and not able to be resold as new.
*60-Day returns policy are not valid for special order/bulk quantity goods items. Orders that are special order and bulk quantity goods items are subject to restocking fee of 20% and must align with supplier return terms.
Refunds (if applicable)
Once your return is received and inspected, we will send you an email to notify you that we have received your returned item. We will also notify you of the approval or rejection of your refund.
If you are approved, then your refund will be processed, and a credit will automatically be applied to your credit card or original method of payment, typically within 2-3 business days pending on the original payment method.
Late or missing refunds (if applicable)
If you haven’t received a refund yet, first check your bank account again.
Then contact your credit card company, it may take some time before your refund is officially posted.
Next contact your bank. There is often some processing time before a refund is posted.
If you’ve done all of this and you still have not received your refund yet, please contact us at info@superoffice.com.au.
Sale items (if applicable)
Only regular priced items may be refunded, unfortunately sale items cannot be refunded.
Exchanges (if applicable)
We only replace items if they are defective or damaged. If you need to exchange it for the same item, send us an email at service@superoffice.com.au.
Gifts
If the item was marked as a gift when purchased and shipped directly to you, you’ll receive a gift credit for the value of your return. Once the returned item is received, a gift certificate will be mailed to you.
If the item wasn’t marked as a gift when purchased, or the gift giver had the order shipped to themselves to give to you later, we will send a refund to the gift giver and he will find out about your return.
Shipping
To return your product, you should mail your product to:
SuperOffice Returns
PO Box 87
Peakhurst NSW 2210
You will be responsible for paying for your own shipping costs for returning your item(s). Shipping costs are non-refundable. If you receive a refund, the cost of shipping will be deducted from your refund.
Depending on where you live, the time it may take for your exchanged product to reach you, may vary.
If you are shipping an item over $75, you should consider using a trackable shipping service or purchasing shipping insurance. We don’t guarantee that we will receive your returned item.








